Boy fishing, shot list, Middle
No: 3
Story objective: Show plot event: move from car toward bridge. Establish burning drum.
Location: Hobo village. Area next to rail cars (where doors are open).
Scene: modified by adding drum (with fire) to right of prot as he walks to bridge.
Time: 20 sec.
Character:/action: Prot standing near car and if he just go out. Walks by box cars. Stops to show curiosity at the 2 doors. Walks on toward bridge. Cut as he passes the red box car.
New prop: drum with fire. I have it and will place it for shoot.
Camera: view from side Tagged. Following prot (side view)
Notes:
Audio; Suburban sounds: Dog barking in distance, bird calls. Voices in head, but lower volume and less frequent.
No: 4
Story objective: Show plot event: move onto bridge. Take pole, morph into boy.
Location: Hobo village. Area between red car and fishing pole on bridge.
Scene: As is, except that drum is still visible in part of shot.
Time: 20 sec.
Character:/action: Prot passing red box car. Position continuous with previous shot. Prot continues on bridge, stops at fish pole. Takes fish pole. Wears fish pole. Morphs into boy. Cut with boy standing.
New prop: Fish pole. (present, but prot may place his own, so it will vanish when he takes it.)
Camera: View from bridge Tagged. Following prot as he approaches camera (front view)
Notes: I think we can do this in one tagged shot, but we will need to test whether the tag will hold over the distance.
Audio; Suburban sounds: Dog barking in distance, bird calls, merging into waterfront sounds (seagulls, boar horn, waves lapping). Voices in head, fade as he walls onto bridge. Vanish completely when he morphs.
No: 5
Story objective: Show plot event: start fishing. .
Location: Hobo village. Bridge. Near area where all side-boards are missing.
Scene: As is, except I will put up invisible board to keep boy from falling over.
Time: 40 sec.
Character:/action: Boy, just morphed. Position continuous with previous shot. Boy walks to invisible board. (It will serve as mark.) Boy stops and catches fish. Cut here.
New prop: none
Camera: View from off the side of the bridge (about like previous vid. Tagged (no visible Thinkerer.). Follows boy as he hits fish mark. View is frontal at fish mark. Notes: Lets see whether the boy can sit and fish. If not, I will put out a box he can lean against.
Audio; Waterfront sounds (seagulls, boat horn, waves lapping).
No: 6
Story objective: Show plot event: time passes. Boy quits fishing, starts back.
Location: Hobo village. Bridge. Near area where all side-boards are missing.
Lighting: Set to sunset. Continues to end.
Scene: As is
Time: 30 sec.
Character:/action: Boy, fishing, as before. Position roughly continuous with previous shot. Boy leaves position, walks back toward land. Cut part way down the bridge.
New prop: several fish, on stringer, attached to boy’s hip. (I have to make these. No detail, no close-up.)
Camera: View from off the side of the bridge, as before. Tagged. Follow boy as he starts back.
Notes: none
Audio; Waterfront sounds (seagulls, boar horn, waves lapping).
No: 7
Story objective: Show plot event: boy leaves bridge. Reverts to adult.
Location: Hobo village. Bridge. Near and on land.
Lighting: Set to sunset. Continues to end.
Scene: As is, except fire drum is visible.
Time: 30 sec.
Character:/action: Boy, approaching land. May have moved a a few feet since last shot. Boy is still carrying the pole. Pauses as he steps off bridge, Morphs back into man. Pole is gone, replaced by letter in his right hand. Fish gone. Cut
New prop: Letter. Ready.
Camera: View from other side of bridge to show burning drum. Tagged. Follow boy (side view). Note: after morph, camera does not see man’s feet until end of shot 10l.
Notes: This morph may be done with cut and dissolve because of changing attachments.
Audio; Waterfront sounds, merging into suburban sounds. Faint voice reading from the letter again.
Story objective: Show plot event: move from car toward bridge. Establish burning drum.
Location: Hobo village. Area next to rail cars (where doors are open).
Scene: modified by adding drum (with fire) to right of prot as he walks to bridge.
Time: 20 sec.
Character:/action: Prot standing near car and if he just go out. Walks by box cars. Stops to show curiosity at the 2 doors. Walks on toward bridge. Cut as he passes the red box car.
New prop: drum with fire. I have it and will place it for shoot.
Camera: view from side Tagged. Following prot (side view)
Notes:
Audio; Suburban sounds: Dog barking in distance, bird calls. Voices in head, but lower volume and less frequent.
No: 4
Story objective: Show plot event: move onto bridge. Take pole, morph into boy.
Location: Hobo village. Area between red car and fishing pole on bridge.
Scene: As is, except that drum is still visible in part of shot.
Time: 20 sec.
Character:/action: Prot passing red box car. Position continuous with previous shot. Prot continues on bridge, stops at fish pole. Takes fish pole. Wears fish pole. Morphs into boy. Cut with boy standing.
New prop: Fish pole. (present, but prot may place his own, so it will vanish when he takes it.)
Camera: View from bridge Tagged. Following prot as he approaches camera (front view)
Notes: I think we can do this in one tagged shot, but we will need to test whether the tag will hold over the distance.
Audio; Suburban sounds: Dog barking in distance, bird calls, merging into waterfront sounds (seagulls, boar horn, waves lapping). Voices in head, fade as he walls onto bridge. Vanish completely when he morphs.
No: 5
Story objective: Show plot event: start fishing. .
Location: Hobo village. Bridge. Near area where all side-boards are missing.
Scene: As is, except I will put up invisible board to keep boy from falling over.
Time: 40 sec.
Character:/action: Boy, just morphed. Position continuous with previous shot. Boy walks to invisible board. (It will serve as mark.) Boy stops and catches fish. Cut here.
New prop: none
Camera: View from off the side of the bridge (about like previous vid. Tagged (no visible Thinkerer.). Follows boy as he hits fish mark. View is frontal at fish mark. Notes: Lets see whether the boy can sit and fish. If not, I will put out a box he can lean against.
Audio; Waterfront sounds (seagulls, boat horn, waves lapping).
No: 6
Story objective: Show plot event: time passes. Boy quits fishing, starts back.
Location: Hobo village. Bridge. Near area where all side-boards are missing.
Lighting: Set to sunset. Continues to end.
Scene: As is
Time: 30 sec.
Character:/action: Boy, fishing, as before. Position roughly continuous with previous shot. Boy leaves position, walks back toward land. Cut part way down the bridge.
New prop: several fish, on stringer, attached to boy’s hip. (I have to make these. No detail, no close-up.)
Camera: View from off the side of the bridge, as before. Tagged. Follow boy as he starts back.
Notes: none
Audio; Waterfront sounds (seagulls, boar horn, waves lapping).
No: 7
Story objective: Show plot event: boy leaves bridge. Reverts to adult.
Location: Hobo village. Bridge. Near and on land.
Lighting: Set to sunset. Continues to end.
Scene: As is, except fire drum is visible.
Time: 30 sec.
Character:/action: Boy, approaching land. May have moved a a few feet since last shot. Boy is still carrying the pole. Pauses as he steps off bridge, Morphs back into man. Pole is gone, replaced by letter in his right hand. Fish gone. Cut
New prop: Letter. Ready.
Camera: View from other side of bridge to show burning drum. Tagged. Follow boy (side view). Note: after morph, camera does not see man’s feet until end of shot 10l.
Notes: This morph may be done with cut and dissolve because of changing attachments.
Audio; Waterfront sounds, merging into suburban sounds. Faint voice reading from the letter again.
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